<html>
	<head>
		<!--
		Loading shaders from external source files can only be done
		with an XMLHttpRequest (possibly with a <link rel='prefetch'/>).
		This method only works with 'http://' resources.
		-->
		<!--
		WebGL's GLSL is limited to version 1.00
		WebGL 2.0 will add support for GLSL ES 3.00 but is currently only
		supported as a prototype in firefox.
		-->
		<script id="shader-fs" type="x-shader/x-fragment">
			#version 100

			void main(void) {
				gl_FragColor = vec4(1,1,1,1);
			}
		</script>

		<script id="shader-vs" type="x-shader/x-vertex">
			#version 100

			attribute vec4 position;

			void main(void) {
				gl_Position = position;
			}
		</script>
	</head>
	<body style='width:100%; height:100%; margin:0px; padding:8px; overflow: hidden;'>
		<script src='unfold.js'></script>
	</body>
</html>
